Who could have even thought that video games could help your children learn about algebra or world history? The new technology has made it possible to make learning more fun by using video games in classrooms.
In today’s world, where the classrooms are huge with a crowd of rowdy students, it might not be easy to clasp the students’ attention for a protracted period of duration.
Notorious children might furtively turn their interest and attention from the blackboard to their electronic devices. It is definitely not a good indication. They prefer keeping themselves entertained with enormous games and applications.
This has forced and paved the way for teachers and other members to become creative and think of imaginative and interesting alternatives to grab their attention, keeping them involved and engaged and, at the same time, making studies fun.
Educational games have proved to be great assistance in this task. Specialists and educators have authorized this from fundamental to university grades.
Best schools in Dubai believe that the new era of educational games would facilitate learning and better understand things with the students’ total attention and engagement. It has been an increasingly popular existence since children’s computer software was introduced right from the 1980s.
To name a few games are
- Math Blaster
- Carmen Sandiego
- The Oregon Trail
These games have been in name and fame among the students and schools for nearly three decades now.
Difference between Game-based learning and Gamification
Both are well-known terms, but it is important to know that both are different and have their significance.
Gamification is defined as an exercise where the rules and aspects of a game are applied to an activity that is initially not a game. To take an example, teachers’ gamify’ the quiz taking process in classrooms.
They might add an award or a reward for correct answers or top scorers, just like the winners of a game.
Gamification creates a sense of competition and engagement as it involves rewards motivating and captivating students to take part and win by completing the task or quiz. These tactics are also used in businesses where the employees and workers are rewarded for their hard work.
The same concept is used in loyalty programs for customers where they have rewarded points for their participation in a particular business getting products and services through the points collected.
Game-based learning involves an educational subject’s basics into a game or action that students are expected to participate in. This method allows the teachers to assign several degrees of complication, founded on every student’s competence and interest.
These games come in both digital and non-digital aspects and can be played by a single individual or a squad at different phases. Many of the games also ask for immediate feedback as the students play.
This enables the learners to improve and rectify as well as strengthen their skills and abilities in real-time and, at the same time, provides the educator’s opportunity to receive and acknowledge feedback immediately.
Today’s students will be benefited more than the students of previous generations as the games are integrated with high-level technologies.
Research in 2014 showed the females showed a slightly lesser interest in digital games than the males. It also counted on the structural configuration of the digital game.
Game-based knowledge in the classroom
Game-based learning has proved to be an incredibly beneficial means for the students, especially those in lower classes. These students get the opportunity of exposure to technology at an exceptionally young age.
The students who are engaged and involved with technology have more knowledge and understanding of the technology from a young age.
It is adequately recognized that students comprehend nicer when they are having fun. The game could be as simple as a normal crossword or as complicated as a multiplayer video game, the only condition that the game must be attractive and participating.
Does it work for everyone and everything?
It doesn’t work for everything or everyone. But it functions for stuff which is implied to be educated hands-on such as maths. Students require to learn fundamental abilities, understanding, and fluency for subjects that require reading, so games cannot be played.
Technology and game-based knowledge work incredibly together. Though, sometimes the principle of ‘old is gold’ suits best. Game-based learning goes well with some subjects and students, and the old method goes with the others!
The phenomena of teaching through games have gained immense popularity in Abu Dhabi, Dubai. Global international school is one of the schools which has actively adopted this strategy to make the students learn better and faster.